Small prototype of a strategy game based on a academic thesis on the history of prevention of plagues in the city of Porto, Portugal.

Due to time constraints, the game consists of a limited journey through the various measures the city actually took in a series of real events, and some deviation from it as a way to have a game.

Everything was done by me, with some help from Pedro Caetano.

The click sound is from the Gamemaster Audio - ProSound Mini Pack.

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